|
|
|
|
Home > |
Game Studies
> Bibliography > Links | Philosophy | Research Project |
Bibliography (reference by author surname):
a | b | c | d | e | f | g | h | i | j | k | l | m | n | o | p | q | r | s | t | u | v | w | x | y | z
Some of the entries in this bibliography have been categorised to help with searching. The categories used so far are:
[ADDICTION]
[CHEATING] which includes work generally on non-normative play, power-gaming, grief play, rule taxonomies etc
[DESIGN]
[IPR]
[MMORPG].
You may wish to CTRL-F (PC) to aid with searching. If I can I will implement some kind of alternative database based system that will enable people to see things in category form is they wish.
The bibliography also contains a large number of conference papers. These may not be fully published papers and where no full paper is available the author(s) should be contacted. Papers from the following conference have been partly or fully catalogued here:
[AoIR 2003] Association of Internet Researches 4.0 (all games papers listed)
[LEVEL UP 2003] DiGRA Level Up conference 2003 (all papers will be listed)
[PWTF CRIC 2002] Playing With the Future CRIC University of Manchester 2002 (all papers listed)
[SOP NYLS 2002] State of Play New York Law School 2003 (no papers listed yet)
a
Aarseth, E. (2001), Computer Game Studies, Year One, Game Studies Volume 1, issue 1, July 2001
Paper:Aarseth, et al (2003), What's in a game? - Game taxonomies, typologies and frameworks, Level Up Conference Proceedings.
Abstract:![]()
Abbott, F., (2003), Finding somewhere to play - a space for games as a cultural, aesthetic and social phenomena, Level Up Conference Proceedings.
Abstract:![]()
Adams, E. W., (2003), The Construction of Ludic Space, aesthetic and social phenomena, Level Up Conference Proceedings.
Abstract:![]()
Akhtar, S., Cumbow, R. C., (2000), Why domain names are not generic: Analysis of Why Domain Names Incorporating Generic Terms Are Entitled to trademark Protection, 2000 B.C. Intell. Prop. & Tech. F. 110501
Alvisi, A. & Narduzzo, A. & Zamarian M., (2003), Playstation and the Power of Unexpected Consequences, Information, Communication and Society, December 2003, vol. 6, iss. 4, pp. 608-627(20).
Alvisi, A., et al (2002), Squint-Eyed Strategies for Success: Playstation and the Power of Unexpected Consequences, Playing With the Future: Development and Directions in Computer Gaming, CRIC, University of Manchester, 2002. [PWTF CRIC 2002] Abstract:
Anon. (2001), Everquest class action threat over auction spat, online at http://www.theregister.co.uk/content/6/16355.html accessed on 10.07.2002.
Anderson, C.A., Carnagey, N.L., & Eubanks, J. (2003). Exposure to violent media: The effects of songs with violent lyrics on aggressive thoughts and feelings, Journal of Personality and Social Psychology, 84, 960-971. [VIOLENCE]
Paper:![]()
Anderson, C.A. (2003). Video games and aggressive behavior, In D. Ravitch and J.P. Viteritti (eds.), Kids’ Stuff: Marketing Sex and Violence to America's Children (pp. 143-167). Baltimore, MD: Johns Hopkins University Press. [VIOLENCE]
Paper:![]()
Anderson, C.A. (2002). Violent video games and aggressive thoughts, feelings, and behaviors, (pp. 101-119). Chapter in Children in the Digital Age, Sandra L. Calvert, Amy B. Jordan, & Rodney R. Cocking (Eds.). Westport, Connecticut: Praeger. [VIOLENCE]
Paper:![]()
Anderson, C. A., Dill, K. E., (2000), Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life, Journal of Personality and Social Psychology. Vol. 78, No. 4, 772-790. April 2000.
[VIOLENCE]
Andersen, K. & Jacobs, M. & Polazzi, L., (2003), Playing Games in the Emotional Space, in Funology: from usability to enjoyment. Blythe, M.A et al., ed.s. Dordrecht, The Netherlands: Kluwer.
Andrejevic, M., (2003), Technologies Of Interactive Viewership: Watching "Television Without Pity". [AoIR 2003]
Abstract:![]()
Asbjųrnsen, D., (2003), Digital Games and Politics: a Medium in Search of a Discourse, aesthetic and social phenomena, Level Up Conference Proceedings.
Abstract:![]()
Asher, M. (2000), Two Players Banned for EverQuest Auctions, online at http://www.gamecenter.com/News/Item/0,3,0-4036,00.html?st.gc.fd.lgn.gn accessed on 28.01.2001. [MMORPG]
Atkins, B., (2003), The Aesthetics of Iteration: The Plurality of Spectacle in Narrative Computer Games, Level Up Conference Proceedings.
Abstract:![]()
| b |
|
| c |
|
| d |
|
| e |
|
| f |
|
| g |
|
| h |
|
| i |
|
| j |
|
| k |
|